In these screencasts we learn how to use Sketch to design for iOS devices.
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The first of a two part series where I create from scratch a pixel perfect mockup of an iOS app. In this episode we'll start with the wireframe.Free to watch
We close this two part series with a look at Typography, Colors and Icons on an iOS 7 environment. This is also the episode were I call a *Tab Bar* a *Nav Bar*. Every. Single. Time.
We explore a little script magic to automatically export your design assets to Xcode
Here's how you can export your assets for the new 3x resolution of the iPhone 6 Plus, especially for those designing at 2x
Let's take the iOS Twitter app from the last episode and think of the design approach that we should take when designing for the iPhone 6 and 6 Plus
iOS 9 was announced to the world at WWDC 2015 a couple of weeks ago, let's take a look and recreate two new app icons in this new version of the operating system – Wallet and NewsFree to watch
Rafa shares his process when it comes to redesigning an app, from start to finish.
Framer just released a new major version, let’s take a look at the new features.Free to watch
The way I design for iOS has changed quite a bit in the past year, so I thought it was important to go over screen densities, plugins, grid systems and a lot more…
Let's take a look at some of the biggest changes in the developer release of the new iOS 10, from typography, background blurs, and the new Card Style UI
This week special guest Ramon Gilabert walks us through the new Music app in iOS 10
We go deeper into the new iOS 10 design and take a close look at the Clock App. In this detailed episode Ramon Gilabert walks us through the new app. We go step-by-step and learn how to reproduce this screen in Sketch using the techniques from last episode and some new tricks.