In these screencasts we learn how to use Sketch to design for iOS devices.
Share this series onTweet
Coding is a valuable skill to have when designing and animating our designs. And it’s even better when we can do production code and tweak our animation values and see them live. Swift Playgrounds are just that, and this episodes tells you how to get the most out of them. In today’s episode, we’ll animate a view, we’ll learn about springs, and we’ll dive into gestures and basic shapes.
The first of a two part series where I create from scratch a pixel perfect mockup of an iOS app. In this episode we'll start with the wireframe.Free to watch
We close this two part series with a look at Typography, Colors and Icons on an iOS 7 environment. This is also the episode were I call a *Tab Bar* a *Nav Bar*. Every. Single. Time.
We explore a little script magic to automatically export your design assets to Xcode
Here's how you can export your assets for the new 3x resolution of the iPhone 6 Plus, especially for those designing at 2x
Let's take the iOS Twitter app from the last episode and think of the design approach that we should take when designing for the iPhone 6 and 6 Plus
Rafa shares his process when it comes to redesigning an app, from start to finish.
The way I design for iOS has changed quite a bit in the past year, so I thought it was important to go over screen densities, plugins, grid systems and a lot more…
Let's take a look at some of the biggest changes in the developer release of the new iOS 10, from typography, background blurs, and the new Card Style UI
This week special guest Ramon Gilabert walks us through the new Music app in iOS 10
We go deeper into the new iOS 10 design and take a close look at the Clock App. In this detailed episode Ramon Gilabert walks us through the new app. We go step-by-step and learn how to reproduce this screen in Sketch using the techniques from last episode and some new tricks.
In today’s episode we take a look at the all–new iOS App Store, checking the new filled icons, the bold headlines, the brighter colours, and the overall user interface decisions that Apple made, all that outlining the brand new product page.