Learn how to use Sketch, from beginner basics to advanced techniques, with this growing collection of online videos for casual users and professional designers alike.
Going back to the basics in this video where we explore the basics of Sketch. Insert tools, different shapes, text, exporting and boolean operations.
Adobe XD is not just the response from the guys at Adobe to Figma or Sketch, it’s much more, and however it’s just in beta for now, it’s up to a good start. In this first episode, we explore the basics of it, some of the tools inside, and my favorite personal one, repeat grid.
In this video, we edit together a simple cell to understand overridable nested symbols. A really powerful new feature in Sketch 41 that you'll be happy to learn and master.
This is a tutorial on how to design the new Sketch Icon. We explore techniques like linear gradients, vector shapes, path manipulation, zoom blur and much more.
We explore new and updated plugins in 2017 that will improve your Sketch workflow and performance. Skala Preview, Content Generator, Sketch Measure, Craft, Rename It or Nudged are some of the examples.
In Pedro's debut here at SketchCasts, let's take a look at Zeplin's main features and how it can help you share your designs and collaborate with your team.
Components by Figma! Symbols, but with real property overriding. Reusability in your designs has never been easier with this tool that the guys over California have created. In this episode, we show you guys the basics of it going through the process of designing a small Christmas list app.
Parallax effects are hard, but if you don’t overdo it, they are also beautiful. In this episode, we show you guys how to do a parallax animation over simple rectangles and text, in the prototyping tool Principle. As always, let me know what you think @RamonGilabert.
The beauty of animations comes easy and handy in this prototyping tool done by one person. An ex Apple engineer that, inspired by the magic of keynote — has brought us an app that is simple yet powerful to use. In this episode we’ll jump into the basis — doing a simple animation to show just the tip of what can be accomplished with this tool.
The second video of Figma is here. Today we are going to go through the process of designing a quick on-boarding to check where constraints are and to get a bit more fluent in this new tool.
Figma is a tool with a mission, bring collaboration between designers and even clients. As easy as setting up and account, you'll be able to start designing with its intuitive UI and shortcuts you already know from other similar tools. In this episode that kicks off the series of Figma, we'll go through the basics of it.
Today we explore shadows going through 4 (named by Ramon) types of them. Normal, Inner, Depth and Drop. This episode was born from a question of a member of the community!
Adaptive layouts, real data, different constants, etc. are words that we are hearing more and more those days. This episode, together with Rafa's introduction of smart symbols are the representation of the current vision that Sketch has in that field. Today, we cover resizing, which brings us to adaptive layouts, together with some refreshment of what Rafa already covered about filling with real data.
In this episode. Ramon will guide you through a Tomato Soup recipe. During the process, you'll learn some shortcuts to make you go faster while editing!
We go deeper into the new iOS 10 design and take a close look at the Clock App. In this detailed episode Ramon Gilabert walks us through the new app. We go step-by-step and learn how to reproduce this screen in Sketch using the techniques from last episode and some new tricks.
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