Learn how to use Sketch, from beginner basics to advanced techniques, with this growing collection of online videos for casual users and professional designers alike.
In today’s video we are taking a look at every single detail that the designers at Tapbots went through to create their amazing icon for Tweetbot -a beautiful Twitter client for iOS and Mac. We explore fixed gradients, noise creation, radial, inner and outer shadows, and much, much more.
In today’s episode, we are taking a look at the all–new customisable control center that’s coming to iOS 11. In this short episode, we are going to learn all about blurs, icon design, boolean operations and much, much more.
In today’s episode we take a look at the all–new iOS App Store, checking the new filled icons, the bold headlines, the brighter colours, and the overall user interface decisions that Apple made, all that outlining the brand new product page.
In this episode, we will review and use some useful plugins to get some help nailing interface contrasts, gradients, text and styles. All which will improve your Sketch experience and allow new techniques to be used.
High fidelity prototyping has never been easier, and today is the day where we switch tabs, instead of design, we’ll do code to animate the interface we already started in Framer. With that said, we’ll dive into how to use targets, components such as flows or scrolls, and events to achieve beautiful prototypes.
Git has been a really valuable tool for developers around, and it has finally come to Sketch with Abstract, an app that makes it really easy to commit, merge, branch and thus, collaborate within Sketch. In this episode, we explore this upcoming tool, as well as the basics of git, and why this is something we should care about.
Framer keeps getting bigger and better, and with this new release, we can design within it, it’s clear now that the collaboration between code and design, has never been easier. In this episode, we explore the design part of Framer to create an interface that later on, we’ll be able to animate.
Exploring SVG is important to get lightweight assets for our applications and sites. In this one, we explore how to understand the code of SVG, how to manipulate it, and how to get the most out of it.
For our 100th episode and after some episodes creating UI, prototyping and walking you guys through different tools, today we go back to the basics and design a simple icon set together. Join us in this special 20 minute episode discovering shapes, paths, boolean operations, and every single detail of icon creation in Sketch.
Following our video about the new changes in Sketch 44, we're going to look at some new options to create interactive prototypes using the integration between Sketch and InVision (Craft). This will boost your workflow and allow you to present faster prototypes to your clients and get better feedback.
Sketch 44 is here, and this is a good one! It comes with one feature we’ve been asking for a long time: resizing. In this episode, we go through the main parts of this update, and cover an extensive use case of resizing, and artboards.
In the second part of the series with InVision, we explore a new upcoming tool called Inspect. This tool will allow developers to use your designs in a really nifty way. However, some setup needs to be made.
InVision is my go to tool for all the client feedback and rapid prototyping I do, in today’s episode, we explore how to get started with it, creating a project and connecting the screens together.
Today we forget about UI design and jump into illustration designing a flat asteroid. We learn about color palettes, shapes, booleans and shared styles in this one.
We take a look at some shortcuts, tips and tricks to make your life easier and improve your workflow when using Sketch.
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